Good versus evil • Apple Vision Pro

Gravitas Plague

A spatial horror film performed inside your home

Your walls become the set. The infected cross your doorway at human scale. Fight with your bare hands while radios reconstruct the night the world ended.

  • No controllers
  • Hand-tracked combat
  • Room Skinning
  • Cinematic spatial sound

Spatial film

The room is no longer neutral.

Gravitas Plague turns domestic architecture into a staged apocalypse. Characters enter through the door, transmissions haunt the room, and every encounter asks the player to stay physically aware while performing the fight.

Your home becomes the set

Walls, floor, door, and window become authored staging surfaces for a horror sequence that happens at room scale.

Fight with your bare hands

No controller is required. Keep your hands visible, make deliberate punches, and use space instead of blind turns.

The story lives in the room

Radio devices, Dad's photograph, and overheard signals reconstruct the night the world went dark.

Good versus evil

The plague is not only biological. The story bends toward faith, memory, corruption, and the cost of survival.

visionOS 27 rendering + bloom Custom Swift animation Room Skinning Spatial audio + real scale

Film

Watch the room fall apart.

First launch

Prepare the room before the infected arrive.

Gravitas Plague begins with room preparation. The sequence is simple, but every placement choice affects comfort, safety, and how clearly the story performs inside your home.

Prepare the space

  • Clear objects that may be struck or tripped over.
  • Maintain enough ambient light for hand tracking.
  • Fit Apple Vision Pro securely and set audio before beginning.

Story devices

The apocalypse speaks through objects.

Walkie-talkie

Big Mike and immediate local danger arrive through clipped, urgent transmission.

Crank radio

Emergency alerts, disappearances, propaganda, and blackout notices collapse into one room.

Ham receiver

Dad, CatEye81, distant survivors, and religious escalation cut through the static.

Dad photo

Memory, inheritance, and grief make the room personal before the fight begins.

Cinematic preview for The Night the Lights Went Out

Story preview

The Night the Lights Went Out

The chapter begins like a broadcast, then becomes evidence. Voices fracture, names recur, and the room slowly reveals that the first disaster was not the last one.

FAQ and support

Before you open the door.

Gravitas Plague key art

Enter the experience

The infection is real.
The battle is in your home.

Step inside a spatial horror film where your room becomes the set and survival depends on your own hands.

TestFlight access is available while the App Store listing is being finalized.